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3D Filmmaking

Book Description

A visual book for the visual artist, 3D Filmmaking: Techniques and Best Practices for Stereoscopic Filmmakers provides a comprehensive overview of the theory, language, and methods behind stereoscopic 3D filmmaking, all in one package. Celebrated 3D filmmaker Celine Tricart explores every facet of the art, from the technical to the practical, including:

  • 3D vision
  • History of 3D cinema
  • Stereoscopic basics and techniques
  • How to shoot in 3D
  • 3D VFXs, animation in 3D, and 2D to 3D conversion
  • Live broadcast in 3D
  • 3D viewing and projection
  • 3D as a storytelling tool
  • Screenwriting for 3D
  • Working with a stereographer
  • 3D storyboarding and previz
  • 3D postproduction
  • Sound design in-depth

A must-read for any 3D filmmaker, producer, writer, or technician interested in the third dimension, 3D Filmmaking covers the history of the form, defines key 3D terms and places them into context, and offers lessons on using the medium as a visual storytelling tool, creating a perfect blend of concepts, practice, and history. Full color throughout, the book also includes a pair of 3D glasses for you to view the 3D images within, and each chapter features detailed color diagrams and examples in anaglyph 3D, as well as interviews with 3D visionaries like Jean Pierre Jeunet (Director, Amélie, Alien 4), Chris Sanders (Director, How to Train Your Dragon, The Croods), Demetri Portelli (Stereographer, Hugo), Phil McNally (Stereoscopic Supervisor, How to Train Your Dragon, Madagascar 4), Tim Webber (VFX supervisor, Gravity), Scott Farrar (VFX supervisor, the Transformers franchise), and Victoria Alonso (Stereoscopic Supervisor, Marvel Studios).

A companion website (www.routledge.com/cw/tricart) features links to useful resources and footage from 3D films.

Table of Contents

  1. Cover
  2. Half Title
  3. Title Page
  4. Copyright Page
  5. Table of Contents
  6. Acknowledgments
  7. Foreword by Jean-Pierre Jeunet
  8. Introduction
  9. Part I: 3D: Theoretical and Technical Foundations
    1. Chapter 1: Stereoscopic Vision
      1. Basics of 3D Vision
      2. Binocular Vision
      3. Monocular Cues
      4. Interactions between the Stereoscopic Cues
      5. Cues Conflicts
      6. The Julesz Random Dot Stereograms
      7. 3D Vision Anomalies
      8. 3D Movies: Good or Bad for Health?
      9. Conclusion
    2. Chapter 2: History of 3D Cinema
      1. The First Golden Age of 3D: 1838–1895
      2. Toward the 3D Cinematograph: 1895–1922
      3. The Second Age: 1922–1952
      4. The Third Age: 1952–1980
      5. 3D IMAX: 1980–?
      6. The Digital Era: 2005–?
    3. Chapter 3: Stereoscopic Basis and Techniques
      1. The Stereoscopic Window
      2. Maximum Background Disparity
      3. Size of Screen and Viewer’s Position
      4. Depth Budget
      5. Interaxial
      6. Convergence
      7. Focal Length
      8. The Roundness Factor
      9. Orthostereoscopy
      10. How to Shoot in 3D: 3D Rigs
      11. Other Systems to Shoot 3D
      12. Essential Alignments and Adjustments
      13. 3D VFX
      14. Animation in 3D
      15. 2D to 3D Conversion
      16. Live Broadcast in 3D
    4. Chapter 4: 3D Viewing and Projection
      1. 3D Viewing: General Principles
      2. The Comfort Zone
      3. 3D Viewing Methods
      4. 3D Theatrical Projection Flaws
      5. Distribution Standards and Formats
  10. Part II: 3D: A Filmmaking Language
    1. Chapter 5: Stereoscopy: A New Art?
      1. Ups and Downs
      2. Toward an Ideal of Utter Realism
      3. Relation between Stereoscopy and Sculpture
    2. Chapter 6: 3D as a Storytelling Tool
      1. The Scenic Box
      2. Composition and Framing
      3. The Out-of-Screen Angst
      4. The Creative Constraints of 3D
      5. Conclusion
      6. How to Draw a Depth Script
    3. Chapter 7: Make a Film in 3D
      1. Screenwriting for 3D
      2. Working with a Stereographer
      3. 3D Storyboard and Previz
      4. Acting
      5. Shooting in Native 3D: Specific Constrains
      6. 3D Post-Production
      7. Sound Design in Depth
    4. Chapter 8: Key Concepts
  11. Conclusion: The Future of 3D
  12. Interviewees
  13. Bibliography
  14. About the Author
  15. Index