CONTENTS
Chapter 1 A History of Computer Graphics and Special Effects
Chapter 2 Getting Started and Getting Finished
Chapter 3 Polygons: How 2D Becomes 3D
Controlling Edges and Edge Loops
Chapter 4 NURBS: The Spliny Truth
Advantages and Disadvantages of NURBS
Chapter 5 Subdivision Surfaces: The Marriage of Polygons and NURBS ...
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