Empty game objects can be used to organize the scene in this way. By linking visible objects to a root object, their Hierarchy list can be collapsed. Be warned: before linking any child objects to it, you want to position the empty root object at 0, 0, 0 to avoid any positioning oddities later.
- Chapter 2. Building a demo that puts you in 3D space
- from Unity in Action: Multiplatform game development in C# with Unity 5
- Publisher: Manning Publications
- Released: June 2015
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