Objects that have other objects attached are referred to as parent; objects attached to other objects are referred to as children. When the parent object is moved (or rotated or scaled), the child objects are transformed along with it.
- Chapter 2. Building a demo that puts you in 3D space
- from Unity in Action: Multiplatform game development in C# with Unity 5
- Publisher: Manning Publications
- Released: June 2015
unity object hierarchy
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