These two directions are referred to as “left-handed” or “right-handed”; as this figure shows, if you point your thumb along the X-axis and your index finger along the Y-axis, then your middle finger points along the Z-axis.
- Chapter 2. Building a demo that puts you in 3D space
- from Unity in Action: Multiplatform game development in C# with Unity 5
- Publisher: Manning Publications
- Released: June 2015
By hand direction axex
Share this highlighthttp://www.safaribooksonline.com/a/unity-in-action/4933273/