1. Set up the room: create the floor, outer walls, and inner walls.
2. Place the lights and camera.
3. Create the player object (including attaching the camera on top).
4. Write movement scripts: rotate with the mouse and m...
- Chapter 2. Building a demo that puts you in 3D space
- from Unity in Action: Multiplatform game development in C# with Unity 5
- Publisher: Manning Publications
- Released: June 2015
FPS starter development road map
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