and, if the data store is visible to both the application and the graphics processor, no copies will be made by OpenGL
- Accessing the Content of Buffers
- from OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition
- Publisher: Addison-Wesley Professional
- Released: March 2013
what is this "visibility"? does it mean neither application nor GPU is using the data store for any other operation?
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