O'Reilly logo
  • Musharraf Azeem thinks this is interesting:

applications such as physical simulations running on the CPU where a new set of data is presented in each frame


Cover of OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition


or in my case, camera streaming, where every time I get a new image frame from the camera, I load into a texture object and draw it ONCE. Only when a new frame is ready do I reload the texture, and then draw it again. This is prototypical streaming: # of usages / modification = 1