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  • Musharraf Azeem thinks this is interesting:

Eventually they all get rendered as one of three types—points, lines, or triangles


Cover of OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition


Most primitive of the primitives... streamlining the rendering pipeline for these primitives mirrors the RISC philosophy (hardware supports few operations but does each one fast; more complex operations must be expressed in terms of these simple ones), which suits the SIMD / data parallelism model of graphics cards well.