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LI WEI thinks this is interesting:
AAvatar *avatar = Cast<AAvatar>( UGameplayStatics::GetPlayerPawn(GetWorld(), 0) ); if( !avatar ) return;
Minimise
AAvatar *avatar = Cast<AAvatar>( UGameplayStatics::GetPlayerPawn(GetWorld(), 0) ); if( !avatar ) return;
Minimise