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For this reason, we're going to use the UE4 blueprints feature to set up the model mesh and collision capsule of our Avatar class.

From

Cover of Learning C++ by Creating Games with UE4

Note

为了避免硬编码,使用蓝图引用的方式来加载模型等美术资源,这样以后在编辑器中可以方便调整