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  • lejla pivalic thinks this is interesting:

  • effective to use (effectiveness)
  • efficient to use (efficiency)
  • safe to use (safety)
  • having good utility (utility)
  • easy to learn (learnability)
  • easy to remember how to use (memorability).
  • From

    Cover of INTERACTION DESIGN: beyond human-computer interaction, 3rd Edition

    Note

    usability goles