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  • Joseph Simpson thinks this is interesting:

To prevent the game from devolving into a mere competition of spinning the handle the fastest, the game’s mechanical engineers devised a clutch that slipped if a player spun too fast, resulting in a horse that came to an abrupt stop. This encouraged not only a more interesting form of gameplay, as players had to contend with the crank’s speed threshold, but also helped ensure that the machine’s mechanism would receive less physical abuse from overexcited players


Cover of History of Digital Games


Excellent example of limiting a game