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  • Devin Becker thinks this is interesting:

It’s possible to make them into multiplayer competitions, but competition discourages the kind of creative experimentation that CSGs are designed to support. If the players are sharing a game world and competing for the same resources, such as land or minerals hidden in the environment, the game becomes a race to see who can grab the most, ignoring the other aspects of play. If the players are operating in separate game worlds and have symmetric starting and victory conditions, the game tends to be about optimizing efficiency. If the conditions are asymmetric, the game will be difficult to balance.


Cover of Fundamentals of Construction and Simulation Game Design


Clash of Clans is a sort of non-zero sum competitive CSG but does suffer from an over focus on efficiency.