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If you do want to define a victory condition, it’s best to do it in the context of a predefined scenario that you have created for the player rather than a free-form construction mode. Give the player a partially constructed city (or whatever) and a set of initial conditions, and then define the victory condition as achieving some other condition. It could be as simple as “To win, your enterprise must be worth $5 billion,” or it can be as complex as you like. You can also start the player in rapidly deteriorating conditions and challenge her to turn them around or simply to survive for a certain length of time.


Cover of Fundamentals of Construction and Simulation Game Design


This is essentially an interactive puzzle design with multiple solutions.