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  • Devin Becker thinks this is interesting:

The plan-and-build mechanism is seen more often in games in which the player does a little construction, then some management, then more construction, and so on. In plan-and-build, the player marks out an area in which new construction will appear. Sometimes the game displays the new building in a ghostly, semitransparent form to indicate that it is under construction. However, construction takes time.

From

Cover of Fundamentals of Construction and Simulation Game Design

Note

This has its roots in RTS games which are a hybrid of micro (unit/combat) and macro (economy) management