The plan-and-build mechanism is seen more often in games in which the player does a little construction, then some management, then more construction, and so on. In plan-and-build, the player marks out an area in which new construction will appear. Sometimes the game displays the new building in a ghostly, semitransparent form to indicate that it is under construction. However, construction takes time.
- Game Features
- from Fundamentals of Construction and Simulation Game Design
- Publisher: New Riders
- Released: December 2013
This has its roots in RTS games which are a hybrid of micro (unit/combat) and macro (economy) management
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