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  • Devin Becker thinks this is interesting:

The majority of CSGs are games of indirect control. The game simulates a process that the player can alter only in limited ways, and the player learns by trial and error how the changes that he makes affect the functioning of the process. The game may offer simulated people (see the section “Simulating Individuals,” later in this e-book), but usually they are autonomous. Their behavior model governs what they do, and while they respond to stimuli, the player can’t give them direct orders.


Cover of Fundamentals of Construction and Simulation Game Design


It's about macro management of the simulation not micro management of the units.