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  • Lee JaeHo thinks this is interesting:

Scene: This will contain one or more Node, usually Layer types. It is common to break applications into multiple scenes; for instance, one for the main menu, one for settings, and one for the actual game. Technically, each scene will behave as a separate entity in your application, almost as subapplications themselves, and you can run a series of transition effects when changing between scenes.


Cover of Cocos2d-x by Example : Beginner's Guide - Second Edition


Scene은 말그대로 한 장면을 의미하고 이 안에 layer, sprite가 존재. 또 application 안에 많이 포함될 수 있으며 이를 전환할 때 효과를 줄 수 있다.