Cover image for Theory of Fun for Game Design, 2nd Edition

Book description

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further.

Table of Contents

  1. Dedication
  2. Special Upgrade Offer
  3.  
  4. About the Author
  5. Acknowledgments
  6. Foreword (from the First Edition)
  7. Prologue: My Grandfather
  8. 1. Why Write This Book?
  9. 2. How the Brain Works
  10. 3. What Games Are
  11. 4. What Games Teach Us
  12. 5. What Games Aren’t
  13. 6. Different Fun for Different Folks
  14. 7. The Problem with Learning
  15. 8. The Problem with People
  16. 9. Games in Context
  17. 10. The Ethics of Entertainment
  18. 11. Where Games Should Go
  19. 12. Taking Their Rightful Place
  20. A. Epilogue: Fun Matters, Grandpa
  21. B. Afterword: Ten Years Later
  22. C. NOTES
    1. Prologue
    2. Chapter 1
    3. Chapter 2
    4. Chapter 3
    5. Chapter 4
    6. Chapter 5
    7. Chapter 6
    8. Chapter 7
    9. Chapter 8
    10. Chapter 9
    11. Chapter 10
    12. Chapter 11
    13. Chapter 12
    14. Epilogue
    15. Afterword
  23. About the Author
  24. Special Upgrade Offer
  25. Copyright