Cover image for Microinteractions: Full Color Edition

Book description

It’s the little things that turn a good digital product into a great one. With this full color practical book, you’ll learn how to design effective microinteractions: the small details that exist inside and around features. How can users change a setting, or know they have a new email message? You’ll quickly discover how microinteractions can change a product from one that’s tolerated into one that’s treasured.

Table of Contents

  1. Praise for
  2. Special Upgrade Offer
  3. Foreword
  4. Preface
    1. What Is This Book About?
    2. Who Should Read This Book
    3. How This Book Is Organized
    4. Why Write a Book About Microinteractions?
    5. Conventions Used in This Book
    6. Using Code Examples
    7. Safari® Books Online
    8. How to Contact Us
    9. Content Updates
      1. October 3, 2013
    10. Acknowledgments
  5. 1. Designing Microinteractions
    1. Microinteractions Are Not Features ... But Still Matter
      1. Microinteractions Can Be Big
    2. The Secret History of Microinteractions
    3. The Structure of Microinteractions
    4. Microinteractions as a Philosophy
    5. Summary
  6. 2. Triggers
    1. Manual Triggers
      1. Bring the Data Forward
      2. The Components of a Trigger
        1. Controls
          1. Making manual triggers discoverable
          2. Invisible triggers
        2. Control states
        3. Labels
    2. System Triggers
      1. System Trigger Rules
    3. Summary
  7. 3. Rules
    1. Designing Rules
      1. Generating Rules
      2. Verbs and Nouns
      3. Screens and States
      4. Constraints
      5. Don’t Start from Zero
      6. Absorb Complexity
    2. Limited Options and Smart Defaults
      1. Controls and User Input
      2. Preventing Errors
    3. Microcopy
    4. Algorithms
    5. Summary
  8. 4. Feedback
    1. Feedback Illuminates the Rules
      1. Feedback Is for Humans
      2. Less Is More
    2. Feedback as a Personality-Delivery Mechanism
    3. Feedback Methods
      1. Visual
        1. Animation
        2. Messages
      2. Audio
        1. Earcons
        2. Speech
      3. Haptics
    4. Feedback Rules
    5. Summary
  9. 5. Loops and Modes
    1. Modes
      1. Spring-Loaded and One-off Modes
    2. Loops
      1. Styles of Loops
      2. Long Loops
        1. Progressive disclosure or reduction
    3. Summary
  10. 6. Putting It All Together
    1. Example 1: Mobile App
    2. Example 2: Online Shared Playlist
    3. Example 3: Dishwasher Control Panel
    4. Prototyping and Documenting Microinteractions
    5. Orchestrating Microinteractions
      1. Turning Microinteractions into Features
      2. How to Fix a Dull Microinteraction
    6. Think Small
  11. A. Testing Microinteractions
    1. What to Look for During Testing
    2. Using Quantitative Data
    3. A Process for Testing Microinteractions
  12. Index
  13. About the Author
  14. Colophon
  15. Special Upgrade Offer
  16. Copyright