Name
Sound
Class — control over sounds in a movie
Availability
Flash 5
Constructor
new Sound( ) new Sound(target)
Arguments
- target
A string indicating the path to the movie clip or document level whose sound is to be controlled. May also be a reference to a movie clip or document level (references are converted to paths when used in a string context).
Methods
- attachSound
( )
Associate a sound from the Library with the
Sound
object.
- getPan
( )
Retrieve the current pan setting.
- getTransform
( )
Determine the current distribution of the channels of a sound to the left and right speakers (i.e., balance).
- getVolume
( )
Retrieve the current volume.
- setPan
( )
Set the pan across a sound’s left and right channels.
- setTransform
( )
Distribute the left and right channels between the left and right speakers (i.e., balance).
- setVolume
( )
Set the sound volume.
- start
( )
Start playing an attached sound.
- stop
( )
Silence all sounds or a specified attached sound.
Description
Objects of the Sound
class are used to control
the existing sounds in a movie or to control sounds added to a movie
programmatically. Sound
objects have several
distinct applications. They can control:
All the sounds in the Flash Player
All the sounds in a particular movie clip instance or main movie (including all sounds in any nested clips)
An individual programmatically attached sound
To create a Sound
object
that controls all the sounds in the Player (including sounds in
.swf
files on document levels), use the
Sound
constructor without any parameters. ...
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